![]() ![]() It also improved the maximum values for hard and very hard difficulty On Casual difficulty, the enemy level is reduced a bit. It now uses the current difficulty level as a means to determine the level before clamping into the minimum / maximum range.on entering, the current player level was clamped into this minimum / maximum range and stored as level The original game has all zones marked with a minimum and maximum level. ![]() In Re-Reckoning, it'll re-calculate the level every time entering or re-entering a level
0 Comments
Leave a Reply. |